Nov 13, 2006, 11:55 PM // 23:55
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#121
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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This weekend (double faction) I noticed that for every ten teams I faced at least 90% of them has one Searing elementalist in it. On my Necro I was getting toasted like mad because I was going warrior hate... It wasn't much better on my rit because I'd usually be dead before I got my spirits down.
Then I started to think... if there's a build that every noob and his brother are running then there's definitely an advantage in running a counter build. So I unpacked my choking gas ranger and got her to RA for bit of fun...
A few glad points later and lots of faction earned I was a happy player.
I will reiterate:
No elementalist can withstand direct and prolonged attack by a CG ranger. They are absolutely destroyed by it. If you consider that most elementalists running searing flames are also running aura of restoration and need to continually cast to keep their health up... well CG will whittle them down to death.
Last edited by MelechRic; Nov 13, 2006 at 11:59 PM // 23:59..
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Nov 13, 2006, 11:59 PM // 23:59
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#122
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by MelechRic
This weekend (double faction) I noticed that for every ten teams I faced at least 90% of them has one Searing elementalist in it. On my Necro I was getting toasted like mad because I was going warrior hate... It wasn't much better on my rit because I'd usually be dead before I got my spirits down.
Then I started to think... if there's a build that every noob and his brother are running then there's definitely an advantage in running a counter build. So I unpacked my choking gas ranger and got her to RA for bit of fun...
A few glad points later and lots of faction earned I was a happy player.
[b]I will reiterate:[\b]
No elementalist can withstand direct and prolonged attack by a CG ranger. They are absolutely destroyed by it. If you consider that most elementalists running searing flames are also running aura of restoration and need to continually cast to keep their health up... well CG will whittle them down to death.
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CG isn't effective outside of HA.
(~Don't beat me up! )
But there are plenty of counters ALREADY, people just don't use them.
__________________
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Nov 14, 2006, 12:30 AM // 00:30
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#123
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Quote:
Originally Posted by LightningHell
CG isn't effective outside of HA.
(~Don't beat me up! )
But there are plenty of counters ALREADY, people just don't use them.
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Well, I was in RA and it worked well enough. Of course I was fortunate to get a few teams with a good monk.
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Nov 14, 2006, 02:16 AM // 02:16
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#124
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by prism2525
Edit: Dr Strangelove, Shatterstone is a factions skill.
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Yes, but it, like many other ele skills, got a big fatty buff when Nightfall came out.
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Nov 14, 2006, 04:02 AM // 04:02
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#125
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by MelechRic
Well, I was in RA and it worked well enough. Of course I was fortunate to get a few teams with a good monk.
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They're easily countered by a usual balanced team. There is no reason to run CG outside of RA (where everything works) or HA (where space is confined).
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Nov 14, 2006, 05:19 AM // 05:19
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#126
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Core Guru
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The one thing i noticed both when playing with and against the skill is how little awareness people actually have of the skill. For one thing, the animation of searing flames is a dead giveaway of how large its aoe actually is and you can actually use that to spread out properly. Its a nice animation of a ring of fire for crying out loud. Yet i was amazed that people who were not the targets of searing flame would stay in this ring of fire while someone else was being blasted or the person being blasted would not move his ring of fire away from the rest of the team. Its just appalling really. Little wonder then that people would cry overpowered.
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Nov 14, 2006, 06:45 AM // 06:45
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#127
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Wilds Pathfinder
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Quote:
Originally Posted by unholy_VI
Yeah. how about that searing flames can be spammed fast enough to make remedy sig and plague touch worthless counters (especially with more than one ele using it). I'm not surprised ele's are happy about this skill but it's still total bs. Try monking against a team with 3 of these guys and see how easy it is to deal with before you tell everyone to quit complaining.
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First off, Plague Touch warrior can negate a lot of the damage. Even if you only PT 1 or 2 burning you will force the ele to waste 30-45 energy on you. Heal Signet is free you know.
Second, Signet of Malice. No energy and 1/4 cast time.
I have monked against it. Against top 100 guilds every night. Searing is NO problem for me at all. Just spread out and watch the ele waste his energy. 1 Heal party or Extinguish negates most of it.
There is probably no offensive skill as good in terms of pressure. But THAT is the point. The Eles are supposed to have the highest damage. They where designed to be.
And also Searing is energy intensive. You need to bring 2-3 skills to make viable. Just one energy management forces you do have an extended down time where you are waiting for your energy pool to come back while you do nothing.
Not to mention to run a Searing Ele is too run a less flexible ele build.
The new thumpers is more pressure than searing by A LONG SHOT. I laugh at searing with a simple Spirit Bond or Prot Spirit. Unless your positioning is just horrendous, I doubt they will will be able to hit more than 1 player from the Searing 100+ damage. I think many monks panic when they see Searing hitting 2-3 of their players. They end up overhealing. If you remember that even though the spell has a low cooldown - the eles' energy pool will be drained after more than 3 searing. Don't panic. A simple GoH and Signet of Devotion can bring your entire party back to safe level.
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Nov 14, 2006, 07:21 AM // 07:21
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#128
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I have never been drained by searing flames, and generally you can squeeze some sort of utility onto the bar, if only in the form of a draw or possibly extinguish.
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Nov 14, 2006, 09:50 PM // 21:50
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#129
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Academy Page
Join Date: Feb 2006
Guild: Sanctity of Shadows
Profession: N/Me
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I just randomly watched an observer match, and it happened to be 6v6 heroes ascent. One team had 4 searing flame ele and 2 monks. The other had two axe warriors, 2 bunny thumpers, and 2 monks. Within 5 minutes, the team with the 4 ele lost resulting in a flawless victory for the other team. I dunno whether the ele team just sucked that much, or the other team was just that good. But taking this into account, I'd say that in no way are searing flame ele's overpowered.
Also, I think I've met a few of those in pvp (AB). I think so because I remember something causing me to burn for a long time. The reason I can't be sure, is cause everytime I finish off the monk and turn to the ele, it's already dead. Seriously, ele primary never had that much armor and don't have a good self heal. Any decent player can mow them down easily. And if you have trouble staying alive? Prot spirit or shelter are your best friends in most spike situations.
Last edited by shadowmist; Nov 14, 2006 at 09:53 PM // 21:53..
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Nov 15, 2006, 12:59 AM // 00:59
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#130
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Ascalonian Squire
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Quote:
Originally Posted by Sparks Dawnbringer
Oh for crying out loud, get a life and learn how to counter something. Adapt. I am so tired or you PvP cry babies, getting things nerfed for the PvE players. I had to stop using my ele it got so bad, it's not bad enough they got the worst armor in the game.
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skills are always nerfed for pvp
if pve is too hard or easy they change the surroundings etc and not the actual skills
go elementalists! about time they did some damage
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Nov 15, 2006, 02:14 AM // 02:14
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#131
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Ascalonian Squire
Join Date: Aug 2006
Guild: Insanity United
Profession: E/N
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I 'm not into PvP at all, but either i 'm a bad player (i wont deny) but in the endzone of NF your screwed as an ele as evry caster for that, perhaps someone can help me with a counter build but having a condition on you where your only really powerfull damage spell against lvl 28 enemies is meteor shower or Rodgorts invocation ( at least rodgorts always hits at least one enemie, lately they just dont stand in one place for Meteor being effective damn fools. just stand there plz and take the damage if you dont mind) .suddenly costing over 30 nrgy........ even the SF build wears down in seconds. and that is without having your skill bar neccesarely filled with counter interupt skills and all kind of armor skills to just survive one blow doing 376 dmg. All you have as an ele to hold on to, to give you the feeling that you are doing at least something to help your teammates besides filling a slot is bringing SF&glowing gaze. If they see the burning you are doing damage and you dont have to feel that srry for dying evry second (I 'm still experimenting to counter all help welcome)
SF overpowered no way, give us Celestial storm permanantly and yes you might just have reason to complain but on the other hand you can still always run away from it. Make fire what it is imho, the terror of evry living being. Ever imagined yourself running around in a suit of armor engulfed in flames?? scarier then a blood crazed warrior, at least you can run away from him. A fireball hitting for half dmg sure no problem with that, thats what you have armor for, but being in that same suit of armor just hit by a ball of plasma should make it white hot and cook the one inside, or set your fur or skin on fire and see what worries you more, casting a counter or looking for the nearest pool of water to save your skin.
I 'm absolutely against Uber, but a bit more reality would be good. I dont mind being killed in 2 blows as an Ele (casting is mind not body afterall) but at least give me the satisfaction that i gave my opponent something to remember me by. After effect conditions for fire should at least be something like Conjure phantasm/nightmare,wether it's your mind being screwed or your body set on fire both have an effect.
But this is just my two cents as a stubborn Ele grinding on while waiting for Guild Wars part 4 " Return of the Elementalist God of ultimate damage dealing" lol ; )
regards
Last edited by Gilibran; Nov 15, 2006 at 02:16 AM // 02:16..
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Nov 17, 2006, 03:14 AM // 03:14
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#132
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Frost Gate Guardian
Join Date: Dec 2005
Location: A very large, cozy virtual world.
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>_>
Firstly: Ab = Not real pvp, half of what you fight is either an NPC, minion, or wammo with mending and dolyak signet.
Secondly: Half of the groups that are run in AB fail because of lack of comm, or of some sort of healing. /laff at people who complain because they die in AB when they run 3 mending wammos and an MM.
Lastly: SF overpowered? /dieoflaughter If you hate it that much put sig of humility on one of your players. Or *gasp* spread out and kite, THEN *super gasp, crack rib* cap bases.
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Nov 20, 2006, 01:44 AM // 01:44
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#133
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Dazzler
Yes Searing is OVERPOWERED compared to all the other ele elites. However, this does NOT mean it is overpowered and needs nerfing. It just illustrates what people have been saying all along: eles do not have good elites.
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Buff Searing Flames. Make it scary. Then buff all the other elementalist elites to be just as powerful. I can't imagine how many people would cry, but it's what needs to be done.
Quote:
Originally Posted by Arcador
Well, I like this change too but this skill requires a little INCREASED cooldown. I like to see ele buffed but now EVERY ELE has SEARING FLAMES, and GLOWING HAZE - GVG, TA, HA, RA ...wtf? I do not with to see THAT much of same build - I want variety!
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I'm sure you'd see variety if that happened. ^
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Nov 20, 2006, 02:10 AM // 02:10
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#134
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I would love an insane ele buff, but then caster spike would be even more powerful.
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Nov 20, 2006, 11:05 AM // 11:05
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#135
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Extinction, Signet of Humilty...
Every build has a counter.
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Nov 20, 2006, 02:03 PM // 14:03
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#136
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Ascalonian Squire
Join Date: Nov 2006
Guild: Domoni Bellum
Profession: W/Mo
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Noooo Don't Nerf the ELES . . . i just made one
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Nov 20, 2006, 02:09 PM // 14:09
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#137
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ǝuoʞoɯ
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nerf SF & Blinding Surge. Blinding Surge is simply hilarious, so is SF - bigger cooldowns plox.
Blinding is basically like the old Glimmer - just for Blindbots. and Searing is well..Searing, sure it has counters, but having to run counters because skills are overpowered aint smart. imba skills from the past were fixed as well - why not these?
sure Elementalists needed a buff, but not a big one like that; the buff needs a nerf to be balanced, then Elementalists will be fun.
although, Searing can be countered too easily anyways
- spread out
- anti spam skills
- removing the burning before they can do Glowing Gaze (< most fun xD!)
Last edited by moko; Nov 20, 2006 at 02:11 PM // 14:11..
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Nov 20, 2006, 03:59 PM // 15:59
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#138
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Thom Bangalter
I would love an insane ele buff, but then caster spike would be even more powerful.
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There's plenty of room to buff elementalists without changing the damage numbers on the skills. Fire spells like Rodgort's Invocation would be more useful if they had a larger AoE size. I'd consider Breath of Fire in some situations if it had half the recharge. Air Magic's damage potential could be improved by putting a 3/4 cast on a couple spells - I was surprised to find that if you can keep the attunement up Blinding Surge is actually pretty good just for that spammable 70 damage in a 3/4 cast, let alone the blind. Water and Earth are largely fine as they are (don't really do damage anyway), although I'd like to see them do something else with water besides endless "target foe/area takes X damage and moves 66% slower for Y seconds" spells.
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Nov 20, 2006, 04:54 PM // 16:54
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#139
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Krytan Explorer
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Quote:
Originally Posted by Sparks Dawnbringer
Oh for crying out loud, get a life and learn how to counter something. Adapt. I am so tired or you PvP cry babies, getting things nerfed for the PvE players. I had to stop using my ele it got so bad, it's not bad enough they got the worst armor in the game.
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Joint worst, actually. Monks aren't much better, and necro's can have +70 but that's got it's risks.
slightly more on topic, this is why I avoid the cookiecutter builds and just do my own thing. Hell, last big update all my playstyles got buffed.
IRT above post-Personally, I'd like geomancers to have a decent AoE spell other than sandstorm.
Quote:
Originally Posted by MithranArkanere
Extinction, Signet of Humilty...
Every build has a counter.
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Well, the thing is that needs a mesmer, and mesmers 'don't do anything' so no-one will have one along.
Last edited by A_Muppet; Nov 20, 2006 at 04:57 PM // 16:57..
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Nov 20, 2006, 05:58 PM // 17:58
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#140
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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For the Sake of a Flying Cow and Walking fish, FFS, STOP MAKING USELEsS THREADS TO NERF THE DAMN Searing Flames..
One skill makes every one cry? Get the damn toucher who still fondles u to death! Can't Touch this is the viable option, but how many of u use it in ur builds?
Learn the other professions, check their skills and stop crying for the sake of my pillow!
LEARN the game and stop yelling at eles for bringing it. NERFING this elite will definetly mess the fire line. The fireline STILL NEEDS a boost on the Prophicies Based skills along with the Factions.
Common kids, move that tush and work on learning your profession.
TO the OP:
Before i call u a useless mesmer ( which you obviously seems to be ) LEARN YOUR PROFESSION. How many people Bring counters to Deal with Mesmers? Go Figure.
Regardz.
Darkest Elemantal
PS: Ban me for my language, I don't care. Silly kids need spanking over here. Peace!
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